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# Processing – Random Bursts

/** * Visualize: Superformula [Messed up by...] * from Form+Code in Design, Art, and Architecture * by Casey Reas, Chandler McWilliams, and LUST * Princeton Architectural Press, 2010 * ISBN 9781568989372 * * This code was written for Processing 1.2+ * Get Processing at http://www.processing.org/download */ float scaler = 200; int m = 2; float n1 = 18; float n2 = 1; float n3 = 1; void setup() { size(1280, 720); smooth(); noFill(); stroke(255); } void draw() { background(0); pushMatrix(); translate(width/2, height/2); float newscaler = scaler; for (int s = 16; s > 0; s--) { beginShape(); float mm = (millis()/2) + s; float nn1 = n1 + s; float nn2 = random(255) + s; float nn3 = random(200) + s; newscaler = newscaler * 0.98; float sscaler = newscaler; PVector[] points = superformula(mm, nn1, nn2, nn3); curveVertex(points[points.length-1].x * sscaler, points[points.length-1].y * sscaler); for (int i = 0;i < points.length; i++) { curveVertex(points[i].x * sscaler, points[i].y * sscaler); } curveVertex(points[0].x * sscaler, points[0].y * sscaler); endShape(); } popMatrix(); } PVector[] superformula(float m,float n1,float n2,float n3) { int numPoints = 360; float phi = TWO_PI / numPoints; PVector[] points = new PVector[numPoints+1]; for (int i = 0;i <= numPoints;i++) { points[i] = superformulaPoint(m,n1,n2,n3,phi * i); } return points; } PVector superformulaPoint(float m,float n1,float n2,float n3,float phi) { float r; float t1,t2; float a=1,b=1; float x = 0; float y = 0; t1 = cos(m * phi / 4) / a; t1 = abs(t1); t1 = pow(t1,n2); t2 = sin(m * phi / 4) / b; t2 = abs(t2); t2 = pow(t2,n3); r = pow(t1+t2,1/n1); if (abs(r) == 0) { x = 0; y = 0; } else { r = 1 / r; x = r * cos(phi); y = r * sin(phi); } return new PVector(x, y); }

# Pamphlet Architecture – 27 – Tooling

**Pamphlet Architecture 27: Tooling: Cracking: pg. 55,** Aranda / Lasch, 2006 from Pamphlet Architecture

# Anthony Gormley – Blind Light

**Blind Light,** Anthony Gormley, 2007 from anthonygormley.com